Huy Dinh

Art Director / Project Lead

949-357-6300 | weeartscontact@gmail.com | wee-arts.squarespace.com

 

Skills

 Art direction/management, Preproduction, Maya, 3d Studio Max, Photoshop, Art fundamentals, Mudbox (some), various game engines

 

Work


Kabam/Tapzen: June 2013 - Current

Unannounced Mobile Game- Art Director/Project Lead

  • Coordinate/ and managed Art department, internal/external staff and outsourcing.
  • Responsible in creating and designing the visual art style and 2d/3d pipeline.
  • Worked closely with senior staff and all department leads, while overseeing entirety of all art produced.

This Means War- Art Director

  • Helped coordinate 2d art in day to day tasks.
  • Worked closely with Studio Art Director and Senior Producer and Design.

Zynga Los Angeles: Jan 2009 - 2013             

Empires & Allies and CoasterVille- Franchise Art Director

  • Helped coordinate 2d and 3d artists in day to day tasks.
  • Responsible in creating and designing the visual art style and 2d pipeline.
  • Worked closely with Studio Art Director and Senior Producer and Design.
  • Los Angeles studio founder.

Electronic Arts Los Angeles: Oct 2003 - 2009                 

Unannounced RTS- Senior Concept Artist/Art Lead

  • Responsible in creating and designing the visual art style as Primary artist.
  • Worked directly with Senior Producer.

Camacho- Senior Concept Artist

  • Primary concept artist.
  • Created several key characters and 2 "inspirational" background paintings.

Command and Conquer-Red Alert 3 and Uprising expansion- Senior Artist

  • Concept artist.
  • Built characters, buildings, props and fully integrating them into the game.

BoomBlox: Spielberg Wii puzzle block game- Senior Production/Concept Artist

  • Responsible for characters from modeling, texturing, rigging and working closely with the Art Director to polish initial designs.
  • Worked with outsourcing in initial development of production.
  • Helped prototype original sets for the game.

Medal of Honor Airborne XBOX 360- Vehicle Lead

  • In charge of look and creation of all high-end vehicles for the game.
  • Painted several nose-art/pinup works.
  • Associate Art Director Epoxy (Outsource department).
  • Wrote art documents, reviewed art for various projects and trained internal/external artists.

Medal of Honor Vanguard PS2- Senior Artist

  • Assisted in finalizing game.

Medal of Honor Pacific Assault PC & Medal of Honor European Assault PS2- Level Lead

  • Created 3-d/2-d assets for environment backgrounds for in-game levels.

Taldren Inc.: June 2002 to Sep 2003

 Black 9 XBOX- 3-d Modeler/Texture artist

  • Created 3-d characters, vehicles and environments in 3-d Max and painted Textures in Photoshop (Black 9, unreleased Xbox).

WEEARTS: 2009-Present

  • Convention artist.
  • Gallery artist.
  • Fan art showcased in multiple articles, large following on social media.

Freelance Artist: 2006-Present

  • 2D and 3D artwork, clients included Fox, Technicolor, Cory Road Entertainment, Supergiant Games, RobotUnderDog and IsmaHawk...

Tutor/Mentor: 2001-Present

  • Private tutor in basic 3-d and 2-d skills, using Maya and Photoshop.

AutoDesk: 2007

  • Instructed with Shinichiro Hara for a two-part character creation Maya master class at Siggraph 2007. 

Education

The Art Institute of California-Orange County: Bachelor of Science in Media Arts and Animation.